2017 · 23 citations · 21 references
ComputingInformation TechnologyInteractive MediaMobile ComputingUser Experience DesignAugmented RealityMobile Interactive MediaMobile Multimedia SystemsMobile User ExperienceVirtual RealityBufferingDisplay BufferingDisplay LatencyEnd-to-end DelayEnd-to-end LatencyMobile Augmented RealityMobile Virtual RealityProcessing Latency
In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR), Mobile Augmented Reality (MAR), and Mobile Virtual Reality (MVR). The applications differ from each other by the way in which the user interacts with the application, i.e., video I/O and user controls, however in all the user experience is highly sensitive to end-to-end latency. Long latency between a user control event and display update renders the application unusable. Hence, understanding the nature and origins of latency of these applications is of paramount importance. We show through extensive measurements that control input and display buffering have a substantial effect on the overall delay. Our results shed light on the latency bottlenecks and the maturity of technology for seamless user experience with these applications.
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On the Quality of Service of Cloud Gaming Systems
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