Publication | Closed Access
Outatime
175
Citations
26
References
2015
Year
Unknown Venue
Game ExecutionEngineeringNetwork GameEdge ComputingThin ClientsCloud ComputingComputer EngineeringLow LatencyMobile ComputingGamesTechnologyRemote ServersMobile Cloud ServiceMobile CommunicationMobile Computing System
Gaming on phones, tablets and laptops is very popular. Cloud gaming - where remote servers perform game execution and rendering on behalf of thin clients that simply send input and display output frames - promises any device the ability to play any game any time. Unfortunately, the reality is that wide-area network latencies are often prohibitive; cellular, Wi-Fi and even wired residential end host round trip times (RTTs) can exceed 100ms, a threshold above which many gamers tend to deem responsiveness unacceptable.
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