arXiv (Cornell University) · 2016 · 222 citations · 20 references
ComputingComputer ScienceArtificial IntelligenceMachine LearningMarkov Decision ProcessesOptimal ControlPolicy LearningReinforcement LearningDeep Reinforcement LearningExperience ReplayReinforcement Learning In GamesReplaySample-efficient Policy ImprovementSample-efficient Policy LearningSample-efficient Reinforcement LearningTrust Region Policy Optimization
This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several continuous control problems. To achieve this, the paper introduces several innovations, including truncated importance sampling with bias correction, stochastic dueling network architectures, and a new trust region policy optimization method.
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