ACM Transactions on Graphics · 2016 · 70 citations · 46 references
MedicineAnatomyBiomedical Engineering3D ModelingGross AnatomyHuman Anatomy3D Animation3D ReconstructionModeling For AnimationShape DeformationSurface ReconstructionThree-dimensional ReconstructionAnatomical Deformation ModelingAnatomical Surface ModelingComputational AnatomyDeformation ModelsHuman Body ReconstructionPhysics-based DeformationSkeletal DeformationSubject-specific Effects
We present a method to create personalized anatomical models ready for physics-based animation, using only a set of 3D surface scans. We start by building a template anatomical model of an average male which supports deformations due to both 1) subject-specific variations: shapes and sizes of bones, muscles, and adipose tissues and 2) skeletal poses. Next, we capture a set of 3D scans of an actor in various poses. Our key contribution is formulating and solving a large-scale optimization problem where we compute both subject-specific and pose-dependent parameters such that our resulting anatomical model explains the captured 3D scans as closely as possible. Compared to data-driven body modeling techniques that focus only on the surface, our approach has the advantage of creating physics-based models, which provide realistic 3D geometry of the bones and muscles, and naturally supports effects such as inertia, gravity, and collisions according to Newtonian dynamics.
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Biomechanics. Mechanical Properties of Living Tissues
Y. C. Fung, Richard Skalak · Journal of Applied Mechanics · 1982 · 6.1K citations · Full text
Efficient variants of the ICP algorithm
Szymon Rusinkiewicz, Marc Levoy · 2002 · 3.7K citations
Biomechanics: Mechanical Properties of Living Tissues
Y. C. Fung, Richard Skalak · Journal of Biomechanical Engineering · 1981 · 2.8K citations · Full text