Physics-based Deformation

Physics-Based Deformation is a computational modeling approach that simulates shape changes in objects by enforcing physical laws—such as elasticity, plasticity, and dynamics—derived from continuum mechanics, thereby distinguishing it from purely geometric or heuristic deformation techniques.

114

Publications

9.5K

Citations

371

Authors

177

Institutions

Publications per year

2017–2026

26

Authors

371

  1. LK
    Ladislav Kavan

    Czech Academy of Sciences, J. Heyrovský Institute of Physical Chemistry, Czechia

    4 publications · 272 citations

    4

    h-index

  2. DT
    Demetri Terzopoulos

    University of Toronto, Canada

    4 publications · 3K citations

    4

    h-index

  3. YY
    Yin Yang

    Zhejiang University, China

    3 publications · 62 citations

    3

    h-index

  4. SM
    Sylvain Mouton

    Office National d'Études et de Recherches Aérospatiales, France

    2 publications · 59 citations

    2

    h-index

  5. XG
    Xiaohu Guo

    The University of Texas at Dallas, United States

    2 publications · 45 citations

    2

    h-index

1–5 of 371

Venues

  1. ACM Transactions on Graphics

    TOG · 13 publications · 837 citations

    13

    h-index

  2. Computer Graphics Forum

    5 publications · 275 citations

    5

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 3 publications · 107 citations

    3

    h-index

  4. Computer Animation and Virtual Worlds

    2 publications · 34 citations

    2

    h-index

  5. ACM SIGGRAPH Computer Graphics

    2 publications · 1.2K citations

    2

    h-index

1–5