2015 · 80 citations · 20 references
Active InvolvementEngineeringProject ManagementEducationSoftware EngineeringCommunicationRequirements EngineeringRequirement AnalysisUser RequirementGamificationDesignUser ExperienceSoftware DesignElicitation TechniqueArchitectural DesignRequirement ElicitationUser InvolvementDesign ThinkingHuman-computer InteractionTechnologyGamified Online PlatformGamified Platform
The active involvement of stakeholders in Requirements Engineering (RE) is crucial, for the system under design should fulfill their expectations. In software products, which evolve under the control of Software Product Organizations (SPOs), stakeholders' involvement is limited to SPO represen- tatives and key clients. Thus, key stakeholders are excluded, including current and prospective users. Two emerging trends can help to shift towards a more participatory RE: crowdsourc- ing eases the access to a large number of stakeholders, and gamification provides means to keep them motivated through feedback loops (that reward the useful participants). In this paper, we build on this potential and propose REfine, a gamified online platform for requirements elicitation and refinement by involving a crowd of stakeholders: users, developers, analysts, etc. We report encouraging results from a case study that show how REfine has led to useful requirements, stakeholders' engagement, and valuable interactions.
20
From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.5K citations
Video Game Development, Engineering, Alternate Reality Games +16
Crowdsourcing user studies with Mechanical Turk
Aniket Kittur, Ed H., Bongwon Suh · 2008 · 1.9K citations
Cheap and fast---but is it good?
Rion Snow, Brendan O’Connor, Daniel Jurafsky et al. · 2008 · 1.9K citations · Full text