2016 · 27 citations · 19 references
ArtsChild HealthDesignHealth AssessmentHuman-centered DesignUser Experience DesignChild Health InformaticsMobile Health ApplicationsSensor-based InteractionUsability EngineeringUsability TestingWearable Health TechnologiesHealth App UsabilityHome Health MonitoringHome Vital Sign MonitoringInteractive Tangible ObjectsNoninvasive SensorsOxygen SaturationTangible InteractionTotal Lung Capacity
Especially for young children measuring their physiological parameters to assess their health can be stressful, even when conducted at home by their parents. Therefore we present a concept that can relieve some of the anxiety correlated with an examination and implemented it in a test setup we call "MediCubes" to investigate how this approach is received. In this system cube shaped tangible objects are fitted with noninvasive sensors measuring pulse, temperature, blood oxygen saturation and lung capacity while interacting with them. Incorporation in a storytelling game allows guiding a child through a series of unperceived physiological measurements as an enjoyable experience. The acquired data is stored on a tablet computer and can be reviewed by parents or doctors. In this paper the design process and the developed hard- and software are presented. Furthermore we report on a usability study with 8 children and 12 adults indicating high acceptance and enjoyment of the system. These results as well as our "lessons learned" could have implications on the future development of home health monitoring toys.
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Martin R. Miller, J. Hankinson, Vito Brusasco et al. · European Respiratory Journal · 2005 · 15.7K citations · Full text
Jungwoo Shin, Seon‐Jin Choi, Inkun Lee et al. · Advanced Functional Materials · 2012 · 387 citations
Natural Sciences, Materials Engineering, Materials Science +16