Augmented reality-based exergames for rehabilitation

Kevin Desai, Kanchan Bahirat, Sudhir Ramalingam, Balakrishnan Prabhakaran, Thiru M. Annaswamy, Una E. Makris

2016 · 48 citations · 28 references

Concepts

Abstract

Rehabilitation for stroke afflicted patients, through exercises tailored for individual needs, aims at relearning basic motor skills, especially in the extremities. Rehabilitation through Augmented Reality (AR) based games engage and motivate patients to perform exercises which, otherwise, maybe boring and monotonic. Also, mirror therapy allows users to observe one's own movements in the game providing them with good visual feedback. This paper presents an augmented reality based system for rehabilitation by playing four interactive, cognitive and fun Exergames (exercise and gaming).

References

28