Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2010 · 57 citations · 12 references
ComputingAutonomous SystemsComputer ScienceArtificial IntelligenceGame TheoryMotion PlanningGame PlayingGoal PlanningIntelligent AgentsMulti-agent SystemsAgent PlanningArtificial AgentsArtificial Intelligence In GamesGame StrategyGame-playing AgentsGame-theoretic AgentsGoal Selection ProcessesPlanning In Games
One of the main challenges in game AI is building agents that can intelligently react to unforeseen game situations. In real-time strategy games, players create new strategies and tactics that were not anticipated during development. In order to build agents capable of adapting to these types of events, we advocate the development of agents that reason about their goals in response to unanticipated game events. This results in a decoupling between the goal selection and goal execution logic in an agent. We present a reactive planning implementation of the Goal-Driven Autonomy conceptual model and demonstrate its application in StarCraft. Our system achieves a win rate of 73% against the built-in AI and outranks 48% of human players on a competitive ladder server.
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A data mining approach to strategy prediction
Ben Weber, Michael Mateas · 2009 · 228 citations
A layered brain architecture for synthetic creatures
Damián Isla, Robert Burke, Marc Downie et al. · 2001 · 89 citations