Acta Universitatis Sapientiae Film and Media Studies · 2015 · 12 citations · 13 references
HumanitiesMedia ArtsInteractive MediaNarrative TheoryNarratologyDigital NarrativeDigital StorytellingInteractive NarrativeInteractive StorytellingNarrative TransmissionTransmedia StorytellingInteractive NarratologyInteractive StoryworldsIntermedial Narrative AnalysisTransmedia CriticismTransmedia ReceptionTransmedia World-buildingVideo Game Aesthetics
Abstract As transmedia franchises increasingly populate our cultural environment, many questions arise about the effect of the different media involved in the depiction of storyworlds. Through the analysis of different examples, with special emphasis on the particular case of The Walking Dead, and drawing primarily from Henry Jenkins’s concept of “transmedia storytelling” and Jens Schroter’s concept of intermediality, this paper aims to show how different media aesthetics contribute to the process of storytelling and enrich the experience of the consumer. Usually overlooked in other analyses, we argue that these formal and aesthetical characteristics, such as the interactive nature of video games, call for a broader approach that transcends the accustomed search of common narrative aspects. This will be exemplified by a closer comparative look at the adventure game The Walking Dead: The Ganie (Telltale Games, 2012) and The Walking Dead: Survival Instiiict (Terminal Reality, 2013). The transformations that the different media demand contribute not only to the narrative, but also provide different tools for the construction of storyworlds and different ways to engage with it.
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Literature through film: realism, magic, and the art of adaptation
Choice Reviews Online · 2005 · 282 citations
Humanities, Film Studies, Literature +11
Transmedial Worlds - Rethinking Cyberworld Design
Lisbeth Klastrup, Susana Tosca · 2004 · 219 citations