International Journal on Disability and Human Development · 2015 · 52 citations · 3 references
EducationEducational TechnologySpecial EducationAssistive TechnologyInteractive MediaUser Experience DesignAccessible Learning EnvironmentsAssistive Technology For Visual ImpairmentAugmented RealityVisual Assistive DevicesVisual ImpairmentWayfindingAccessibility For Visual ImpairmentsNavigation AccessibilityNavigation Support SystemsSpatial Orientation SupportUnknown Environment NavigationUser InteractionVirtual Spatial RepresentationWayfinding For Blind Users
Abstract For people who suffer from a visual impairment, navigating in an unknown environment represents a considerable challenge. To help them develop spatial orientation and mobility skills, researchers have employed audio-based computer games as a practical, interactive and user-centered learning approach. The highly immersive and attractive nature of audio games enables blind people to create a spatial representation of their environment that can be assigned to aid performing real-life navigation tasks. This paper reviews the most notable navigational audio-based games in terms of their conceptual and technological approach, accessibility and user interaction efficiency.
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Early-blind human subjects localize sound sources better than sighted subjects
Nadia Lessard, Michel Paré, F. Leporé et al. · Nature · 1998 · 606 citations