Publication | Closed Access
Cinematic Bokeh rendering for real scenes
17
Citations
20
References
2015
Year
Unknown Venue
Geometric ModelingLight Field ImagingRealistic RenderingReal ContentCinematic Bokeh RenderingReal LensNatural SciencesExpressive RenderingVirtual RealityComputational ImagingLens Bokeh ArchiveComputational PhotographyComputational GeometryReal-time Computer GraphicVolume RenderingNon-photorealistic Rendering
In this work, we present a novel approach for rendering high-quality Bokeh and depth-of-field for real, non-computer graphics scenes by synthesizing a real lens and involving depth. Although this discipline is well-known to methods in computer graphics, their transition to real content is pending due to the lack of real scene geometry. Our approach utilizes a highly integrated RGBD camera as well as a lens Bokeh archive which is derived from high-quality lens point-spread function measurements. Our novel kernel stitching renderer which implicitly employs non-recursive ray tracing, incorporates both contributions. Thereby, we obtain spatially and depth-varying, photo-realistic and high-dynamic Bokeh shapes, as well as inherently realistic depth-of-field renderings per pixel without image-space splatting. This methodology allows for an increased creative choice in the depth-of-field setting without enforcing the final depth-of-field blur being burned-in while capturing. We explicitly show that our rendering methodology compares to real references of a high-quality reference lens.
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