2016 · 32 citations · 31 references
Social SciencesSociologyDigital Culture StudiesSocial EnvironmentUser Experience DesignGaming CultureOnline CommunitiesSocial ComputingVideo Game StudiesVirtual CommunitiesVirtual WorldsAffordancesInteractional AffordancesMassively Multiplayer Online GamesMultiplayer GamesPlay PreferencesSocial ExperienceVirtual Community DevelopmentVirtual World Communities
We analyze social affordances from World of Warcraft (WoW), a massively multiplayer online role-playing game (MMO). These affordances contributed to community development and social experiences. To reduce the time needed to play and make gameplay easier, expansions to the game removed or altered many affordances. The changes were appealing to some, but diminished social experience, to the dismay of other players. As social life continues to move into virtual worlds of all kinds, we argue that developers should provide different versions of virtual worlds to broaden the kinds of social experiences possible. We examine "private servers" as a form of resistance, where players create their own versions of the game to accommodate their play preferences.
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The Ecological Approach to Visual Perception
Marc H. Bornstein, James J. Gibson · Journal of Aesthetics and Art Criticism · 1980 · 23.2K citations
Medicine, Psychology, Vision Science +17
The Psychology of Everyday Things
Dominic W. Massaro, Donald A. Norman · The American Journal of Psychology · 1990 · 3.5K citations
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The psychology of everyday things
Donald A. Norman · Choice Reviews Online · 1988 · 1.1K citations