Publication | Open Access
Tangible interaction + graphical interpretation
155
Citations
20
References
2000
Year
Unknown Venue
Geometric ModelingTangible User InterfaceEngineeringInteraction ParadigmGeometric Feature ModelingScale ModelingGeometric ModelsClay FiguresNatural SciencesDesignInteraction TechniqueUser ExperienceSketch-based ModelingHuman-computer InteractionComputer-aided DesignDiagrammatic ReasoningVisual ModelingConstruction Toys
Construction toys are a superb medium for geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of easy-to-use, tangible modeling systems—especially if the tangible modeling is combined with graphical-interpretation techniques for enhancing nascent models automatically. The three key technologies needed to realize this idea are embedded computation, vision-based acquisition, and graphical interpretation. We sample these technologies in the context of two novel modeling systems: physical building blocks that self-describe, interpret, and decorate the structures into which they are assembled; and a system for scanning, interpreting, and animating clay figures.
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