Publication | Open Access
Engaging Elderly People in Telemedicine Through Gamification
70
Citations
39
References
2015
Year
Gamification frameworks have been developed from different backgrounds-business and academia-but rarely target the elderly user. The effectiveness of user classifications for tailored game content in this context is not yet known. As a next step, we propose the development of a framework based on the hypothesized existence of a relation between preference for game content and personality.
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