2002 · 118 citations · 8 references
ArchitectureVisualization3D ModelingComputational GeometryGeometric Modeling3D ReconstructionGeometry ProcessingMesh ModelingMesh ProcessingSurface ModelingSurface Reconstruction3D Surface ReconstructionImplicit Surface ReconstructionImplicit Surface RepresentationMarching CubesSurface Mesh GenerationTriangulated Surface MeshesVolumetric MeshesVolumetric Representation
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-surface representation which is converted to a surface mesh using a variant of the marching-cubes algorithm. Unlike previous techniques based on implicit-surface representations, our method estimates the signed distance to the object surface by finding a consensus of locally coherent observations of the surface. We call this method the consensus-surface algorithm. This algorithm effectively eliminates many of the troublesome effects of noise and extraneous surface observations without sacrificing the accuracy of the resulting surface. We utilize octrees to represent volumetric implicit surfaces-effectively reducing the computation and memory requirements of the volumetric representation without sacrificing accuracy of the resulting surface. We present results which demonstrate that our consensus-surface algorithm can construct accurate geometric models from rather noisy input range data.
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Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
Computing, Radiology, Visualization +17
A volumetric method for building complex models from range images
Brian Curless, Marc Levoy · 1996 · 3.1K citations
Surface reconstruction from unorganized points
Hugues Hoppe, Tony DeRose, Tom Duchamp et al. · 1992 · 2.7K citations · Full text