Publication | Closed Access
An interactive graphics display architecture
21
Citations
6
References
2002
Year
Unknown Venue
EngineeringComputer Graphic TechniqueVisual InterfaceComputer-aided DesignHead RotationsLens EffectsVirtual RealityInteractive Computer GraphicHead-mounted DisplayReal-time Computer GraphicDesignComputer EngineeringComputer ScienceVirtual WorldsExtended RealityBusinessInteractive GraphicsDisplay ControllerMotion Graphics
A technique for redesigning a display controller within a traditional graphics display system is outlined. By performing complicated computations within the display controller, the system may be optimized for the needs of a virtual reality display system. Wide angle viewing lens effects and response to user head rotations may be compensated for within the display controller, avoiding the rendering bottleneck. The architecture allows image overlaying to provide more realistic scenes and a mechanism for focusing the time of the rendering engine on sections of the scene which change the most frequently.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
| Year | Citations | |
|---|---|---|
Page 1
Page 1