2002 · 72 citations · 8 references
ComputingVisualizationImmersive VisualizationRenderingVisual PerceptionMixed RealityVirtual RealityMixed Reality Display DesignOcclusion CuesOptical See-through DisplaysVirtual Images
In a mixed reality system, mutual occlusion of real and virtual environments enhances the user's feeling that virtual objects truly exist in the real world. However, conventional optical see-through displays cannot present mutual occlusion correctly since the synthetic objects always appear as semi-transparent ghosts floating in front of the real scene. In this paper, we propose a novel display design that attacks this well-known unsettled problem. Our optical see-through display with mutual occlusion capability has the following advantages: (1) since the light-blocking mechanism is embedded in the display and no additional setting is needed, it can be used anywhere, e.g. outdoors; (2) since incoming light can easily be cut off in any situation, virtual images keep their original intended colors, e.g. black; (3) since the light-blocking mechanism is separated from the display for color graphics, most existing see-through displays can be employed. We also describe our prototype display, which has confirmed the effectiveness of the approach.
8
Ronald Azuma · PRESENCE Virtual and Augmented Reality · 1997 · 9.7K citations
Architecture, Design, 3D Modeling +11
A stereo machine for video-rate dense depth mapping and its new applications
Takeo Kanade, Atsushi Yoshida, Kin-ya Oda et al. · 1996 · 356 citations
Greg Welch, Gary Bishop, Leandra Vicci et al. · 1999 · 142 citations · Full text