Publication | Closed Access
Rendering Grass in Real Time with Dynamic Lighting
23
Citations
9
References
2009
Year
Geometric ModelingIllumination ModelingLit Volume SlicesRealistic RenderingVolume RenderingNatural SciencesComputer Graphic TechniqueGeographyDynamic LightingRemote SensingLandscape ArchitectureReal-time Computer GraphicComputational IlluminationComputational GeometryReal TimeSocial SciencesGood Parallax Effect
The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.
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