Publication | Closed Access
Alice
212
Citations
15
References
2000
Year
Unknown Venue
Geometric ModelingEngineeringInteractive BehaviorVisual Programming LanguageObject GeometryNatural SciencesVirtual RealityDesign3D ModelingSketch-based ModelingComputer-aided DesignComputer Science3D User InteractionInteractive Computer GraphicImplicit Threads
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windows 95/NT tool for describing the time-based and interactive behavior of 3D objects, not a CAD tool for creating object geometry. Our observations and conclusions come from formal and informal observations of hundreds of users. Primary results include the use of LOGO-style egocentric coordinate systems, the use of arbitrary objects as lightweight coordinate systems, the launching of implicit threads of execution, extensive function overloading for a small set of commands, the careful choice of command names, and the ubiquitous use of animation and undo.
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