TeesRep (Teesside University) · 2004 · 25 citations · 10 references
ArchitectureVisualizationComputer GraphicsGeometric ModelingRendering3D AnimationAnimationCurve ModelingModeling For AnimationNurbs ModelingSurface RenderingAnimated IsosurfacesCartoon RenderingHair AnimationParticle DynamicsParticle-based AnimationShapeShape AnimationSurface Animation
In this paper we present a technique for the modelling and animation of cartoon hair. In our approach the primary shape and motion of the hair is defined by an animated NURBS volume, along whose surface are generated clumps of hair geometry. The basis of these hair clumps is formed by key hair curves that are grown along the isocurves of the originating surface and which follow its motion. Particle dynamics are applied to each key hair and blended with initial animation using springs. Profile curves are then extruded along the length of the key hairs to create the geometry details of the hairdo. The finished animated hairdo is rendered non-photorealistically in cartoon style shading.
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Stylized rendering techniques for scalable real-time 3D animation
Adam Lake, Carl Marshall, Mark Harris et al. · 2000 · 239 citations · Full text
A simple method for extracting the natural beauty of hair
Ken‐ichi Anjyo, Yoshiaki Usami, Tsuneya Kurihara · 1992 · 200 citations
Robert D. Kalnins, Lee Markosian, Barbara J. Meier et al. · 2002 · 195 citations
Architecture, Design, 3D Modeling +13
Modeling Dynamic Hair as a Continuum
Sunil Hadap, Nadia Magnenat‐Thalmann · Computer Graphics Forum · 2001 · 154 citations
Engineering, Biophysics, Physics +17