Publication | Closed Access
Parts of visual form: computational aspects
244
Citations
33
References
1995
Year
EngineeringGeometryComputer Graphic TechniqueVisual FormShape AnalysisVisual LanguageImage AnalysisPattern RecognitionVisual ComputingNegative Curvature MinimaShape RepresentationGeometry ProcessingGeometric ModelingMachine VisionGeometric Feature ModelingPartitioning SchemeComputer ScienceComputer VisionNatural SciencesObject RecognitionShape ModelingResulting Decompositions
Underlying recognition is an organization of objects and their parts into classes and hierarchies. A representation of parts for recognition requires that they be invariant to rigid transformations, robust in the presence of occlusions, stable with changes in viewing geometry, and be arranged in a hierarchy. These constraints are captured in a general framework using notions of a PART-LINE and a PARTITIONING SCHEME. A proposed general principle of "form from function" motivates a particular partitioning scheme involving two types of parts, neck-based and limb-based. Neck-based parts arise from narrowings in shape, or the local minima in distance between two points on the boundary, while limb-based parts arise from a pair of negative curvature minima which have "co-circular" tangents. In this paper, we present computational support for the limb-based and neck-based parts by showing that they are invariant, robust, stable and yield a hierarchy of parts. Examples illustrate that the resulting decompositions are robust in the presence of occlusion and clutter for a range of man-made and natural objects, and lead to natural and intuitive parts which can be used for recognition.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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