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Constrained optimisation of 3D polygonal mesh watermarking by quadratic programming

32

Citations

6

References

2009

Year

Abstract

In this paper, we propose a blind and robust watermarking method for 3D polygonal meshes by minimising the mean square error between the original mesh and the watermarked mesh under several constraints. We have formulated the problem of assigning distortions to points in a 3D mesh to a quadratic programming problem, so it can be solved reliably and efficiently. Comparing with similar approaches in [1], experiments indicate the advantages of our method in resisting Gaussian noise.

References

YearCitations

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