Publication | Closed Access
Predicting the perceived quality of a first person shooter
74
Citations
7
References
2006
Year
Unknown Venue
Video Game DevelopmentFirst Person ShooterUser PerceptionPerformance StudiesOnline GamesOnline GamingVirtual RealityPerceived QualityUser ExperienceInteractive GamingGame AnalyticsCommunicationArtsGame Quake IvGame DesignPlayer Experience
This paper describes the development of an end-to-end quality measurement method that allows us to quantify the perceived quality of Interactive Gaming, with an emphasis on the so-called First Person Shooter (FPS) game Quake IV. We conducted a number of subjective experiments to quantify the impact of network parameters on the perceived quality of this recent FPS game. Making use of a multi-dimensional regression analysis we developed the Quake IV G-model which enables us to predict a gamer's Quake IV quality rating (expressed in a Mean Opinion Score) based on measured ping and jitter values. Our G-model shows a very high correlation (R = 0.98) with the subjective data.
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