ACM Transactions on Graphics · 2004 · 272 citations · 12 references
ArchitectureComputer ScienceComputational GeometryComputer GraphicsGeometric ModelingGeometric ApproximationGeometry ProcessingMesh AnalysisMesh ModelingSurface ModelingSurface ReconstructionMesh ApproximationPrincipal DirectionsTriangulation Algorithms
There are a number of applications in computer graphics that require as a first step the accurate estimation of principal direction vectors at arbitrary vertices on a triangulated surface. Although several methods for calculating principal directions over such models have been previously proposed, we have found in practice that all exhibit unexplained large errors in some cases. In this article, we describe our theoretical and experimental investigations into possible sources of errors in the approximation of principal direction vectors from triangular meshes, and suggest a new method for estimating principal directions that can yield better results under some circumstances.
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Proceedings European Conference on Computer Vision 2002
Anders Heyden, Gunnar Sparr, Mads Nielsen et al. · Lund University Publications (Lund University) · 2002 · 5.2K citations
Aaron Hertzmann, Denis Zorin · 2000 · 561 citations · Full text
On reliable curvature estimation
Patrick J. Flynn, Anil K. Jain · 2003 · 209 citations