Digital Library (University of West Bohemia) · 2004 · 38 citations · 17 references
Open access
ComputingComputer ScienceComputational GeometryComputer GraphicsComputer Vision3D Imaging3D ReconstructionDepth EstimationMulti-view GeometryScene ReconstructionStereo VisionComputational Stereo MatchingCorrespondence MatchingDepth Map ReconstructionDisparity ComputationDisparity EstimationDisparity Map EstimationEpipolar GeometryStereo Matching
This work presents an implementation of a hierarchical disparity estimation algorithm entirely executed on programmable 3D graphics hardware. In contrast to previous hardware based implementations of computational stereo algorithms, our method calculates disparities either for rectified stereo images or uncalibrated pairs of stereo images without known epipolar geometry. We exploit features of modern graphics hardware to search for correct disparity vectors e#ciently. The hierarchical approach increases the speed and the robustness of the algorithm. Additionally, we use bidirectional matching to remove false matches. We observe up to 50 fps for input images with 256 256 pixels resolution on desktop graphics cards and up to 30 fps on mobile 3D hardware.
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