Publication | Closed Access
Tight cocone
129
Citations
16
References
2003
Year
Unknown Venue
Geometric ModelingWater Tight SurfaceEngineeringSurface ReconstructionNatural SciencesMesh ReductionGeometry GenerationSubdivision SurfaceComputer-aided DesignComputer ScienceSurface ModelingComputational MechanicsComputational GeometryUnorganized Sample Points3D PrintingGeometry Processing
Surface reconstruction from unorganized sample points is an important problem in computer graphics, computer aided design, medical imaging and solid modeling. Recently a few algorithms have been developed that have theoretical guarantee of computing a topologically correct and geometrically close surface under certain condition on sampling density. Unfortunately, this sampling condition is not always met in practice due to noise, non-smoothness or simply due to inadequate sampling. This leads to undesired holes and other artifacts in the output surface. Certain CAD applications such as creating a prototype from a model boundary require a water tight surface, i.e., no hole should be allowed in the surface. In this paper we describe a simple algorithm called Tight Cocone that works on an initial mesh generated by a popular surface reconstruction algorithm and fills up all holes to output a water-tight surface. In doing so, it does not introduce any extra points and produces a triangulated surface interpolating the input sample points. In support of our method we present experimental results with a number of difficult data sets.
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