Publication | Closed Access
Second Life and the New Generation of Virtual Worlds
193
Citations
5
References
2008
Year
EngineeringOnline GamingMetaverseGame TheoryPervasive GameSecond LifeNetwork GameVirtual RealityPersistent WorldGame DesignDesignUser ExperienceComputer ScienceGamesCollaborative Virtual EnvironmentVirtual WorldsSocial ComputingBusinessVirtual SpaceHuman-computer InteractionSingle SeamlessVirtual CommunityTechnology
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.
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