Concepedia

Publication | Closed Access

Second Life and the New Generation of Virtual Worlds

193

Citations

5

References

2008

Year

Abstract

Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.

References

YearCitations

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