Computer · 2008 · 196 citations · 5 references
ComputingComputer SystemsDistributed SystemsImmersive VisualizationVirtualizationCollaborative Virtual EnvironmentsImmersive MediaVirtual Environment DesignVirtual RealityVirtual SpaceVirtual WorldsMultiuser Virtual WorldsPersistence In Virtual EnvironmentsPersistent WorldsSeamless MobilitySecond-life ApplicationsShared Virtual Environments
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.
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Larry Seiler, Doug Carmean, Eric Sprangle et al. · ACM Transactions on Graphics · 2008 · 783 citations