Concepedia

Publication | Open Access

Characterising and measuring user experiences in digital games

234

Citations

9

References

2007

Year

Abstract

In this paper, we describe the challenge of adequately characterizing and measuring experiences associated with playing digital games. We discuss the applicability of traditional usability metrics to user-centred game design, and highlight two prominent\nconcepts, flow and immersion, as potential candidates for evaluating gameplay. The paper concludes by describing the multi-measure approach taken by the Game Experience Research Lab in Eindhoven.

References

YearCitations

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