2015 · 43 citations · 8 references
ComputingComputer ScienceComputer VisionEye MovementsHuman-computer InteractionAction RecognitionConversational User InterfacesEye Movement AnalysisMobile Human-computer InteractionMotion CaptureSensor-based InteractionBiopotential ElectrodesEye Movement DetectionEye Movement Event DetectionEye Movement MonitoringMotion-based InteractionPractical DemonstrationsWearable Assistive DevicesWearable Interaction
vice class with a lot of possibilities for user interac- tion design and unobtrusive activity tracking. In this paper we show applications using an early prototype of J!NS MEME, smart glasses with integrated electrodes to detect eye movements (Electrooculography, EOG) and motion sensors (accelerometer and gyroscope) to monitor head motions. We present several demonstrations: We show a simple eye movement visualization, detecting left/right eye motion and blink. Additionally, users can play a game, "Blinky Bird". They need to help a bird avoid obstacles using eye movements. We implemented online detection of reading and talking behavior using a combination of blink, eye movement and head motion. We can give people a long term view of their reading, talking, and also walking activity over the day.
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What Reading Does for the Mind.
Anne E. Cunningham, Keith E. Stanovich · The American Educator · 1998 · 567 citations
Karlien M.C. Landman-Peeters, Catharina A. Hartman, Gieta van der Pompe et al. · Social Science & Medicine · 2004 · 180 citations · Full text
Shoya Ishimaru, Kai Kunze, Koichi Kise et al. · 2014 · 135 citations
Computing, High-performance Computing, Human-computer Interaction +12