2007 · 55 citations · 17 references
ComputingVisualizationAugmented Reality DesignAugmented Reality In EducationVisual RepresentationAugmented RealityAugmented Reality RepresentationGesture InteractionGesture-based InteractionInteraction Design For Augmented RealityTangible User InterfacesGesture MovementGesture-based LearningObjectsTangible Interaction
Tangible augmented reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain meaning that does not exist outside the tangible AR environment. The existence of this new set of possible actions and outcomes is not always apparent, making it necessary to learn new movements or gestures. Addressing this opportunity, we present visual hints, which are graphical representations in AR of potential actions and their consequences in the augmented physical world. <i xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Visual</i> <i xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">hints</i> enable discovery, learning, and completion of gestures and manipulation in tangible AR. Here, we discuss our investigation of a variety of representations of visual hints and methods for activating them. We then describe a specific implementation that supports gestures developed for a tangible AR user interface to an electronic field guide for botanists, and present results from a pilot study.
17
The Ecological Approach to Visual Perception
Marc H. Bornstein, James J. Gibson · Journal of Aesthetics and Art Criticism · 1980 · 23.2K citations
Medicine, Psychology, Vision Science +17
Designing the user interface: Strategies for effective human-computer interaction
Applied Ergonomics · 1993 · 5.6K citations
Arts, Computer Science, Design +14
Understanding Comics: The Invisible Art
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