2005 · 27 citations · 10 references
ComputingComputer ScienceData MiningInformation RetrievalMachine LearningAction RecognitionBayesian LearningGame PlayingMovement PatternsPattern RecognitionTrajectory AnalysisBayesian NetworksBayesian Neural NetworksBrowsingBrowsing InterfacesLabelsLandingMovement RecognitionTrajectory Classification
This paper attempts to classify tennis games into 58 winning patterns for training purpose. It bases on tracking ball movement from broadcasting tennis video. Trajectory and landing position are used as the basic features for classification. We use an improved Bayesian networks to classify the landing position of different patterns. Intelligent agents are used to combine trajectories and landing positions as two features are in different dimensions. Semantic labels are granted after classification. The aim of the analysis is to provide a browsing tool for coachers or other personnel to retrieve tennis video clips.
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Automatically extracting highlights for TV Baseball programs
Yong Rui, Anoop Gupta, Alex Acero · 2000 · 442 citations · Full text