IEEE Transactions on Visualization and Computer Graphics · 1999 · 122 citations · 47 references
ComputingVisualization3D ModelingRenderingVolume Visualization3D Reconstruction3D RenderingRendering PipelineSurface ReconstructionVolume RenderingVolumetric RenderingContinuous Space RepresentationGaussian SurfaceObjectsSurface ProfileThree-dimensional Volume RenderingVolumetric RepresentationVoxelization For Rendering
Introduces a new concept for alias-free voxelization of geometric objects based on a voxelization model (V-model). The V-model of an object is its representation in 3D continuous space by a trivariate density function. This function is sampled during the voxelization and the resulting values are stored in a volume buffer. This concept enables us to study general issues of sampling and rendering separately from object-specific design issues. It provides us with a possibility to design such V-models, which are correct from the point of view of both the sampling and rendering, thus leading to both alias-free volumetric representation and alias-free rendered images. We performed numerous experiments with different combinations of V-models and reconstruction techniques. We have shown that the V-model with a Gaussian surface density profile combined with tricubic interpolation and Gabor derivative reconstruction outperforms the previously published technique with a linear density profile. This enables higher fidelity of images rendered from volume data due to increased sharpness of edges and thinner surface patches.
47
Display of surfaces from volume data
Marc Levoy · IEEE Computer Graphics and Applications · 1988 · 2.4K citations
Computing, Visualization, Rendering +11
Robert A. Drebin, Loren Carpenter, Pat Hanrahan · ACM SIGGRAPH Computer Graphics · 1988 · 1.6K citations
Computing, Anatomy, Neuroscience +12