Journal of Conflict Resolution · 1962 · 55 citations · 4 references
Social SciencesBehavioral SciencesPsychologyBehavioral EconomicsCompetitive StrategyGame TheoryBehavioral Game TheoryCooperative BehaviorCooperative Game TheoryGroup CooperationNoncooperative Game TheoryStrategic InteractionCompetitive GamesCooperation In Social DilemmasMatrix GamesNon-cooperative GamesNoncooperative GamesSubjectsTwo-player Games
Abstract : Three kinds of 2-person non-zero-sum games were utilized in this study. Two of the games employed a matrix in which the competitive strategy did not dominate in a formal sense whereas the third involved a matrix of the dilemma variety in which the competitive strategy did dominate. In neither of the first 2 games was there any difference in the subjects' collaborative behavior for the 2 experimental conditions. Regardless of condition, however, subjects in these games manifested more collaboration than was true of games of identical matrices where pairs of subjects selected their own strategies. In the dilemma game, there was a pronounced difference between subjects under the 2 conditions - about half of the subjects exposed to the initially competitive stooge manifested collaboration in contrast to an almost complete absence of such behavior in those subjects who played with a collaborative stooge. The latter group played much like subjects playing the same game with other subjects. (Author)
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Some descriptive aspects of two-person non-zero-sum games
Alvin Scodel, J. Sayer Minas, Philburn Ratoosh et al. · Journal of Conflict Resolution · 1959 · 181 citations
Three-person non-zero-sum nonnegotiable games
Anatol Rapoport, Albert M. Chammah, John M. Dwyer et al. · Systems Research and Behavioral Science · 2007 · 36 citations