The Computer Journal · 2011 · 19 citations · 20 references
ComputingAutonomous SystemsArtificial IntelligenceCollective BehaviorGame TheoryAgent-based ModelingAgent-based SimulationComputational ModelingCrowd BehaviorIntelligent AgentsMulti-agent SystemsAgent SimulationsAgent-based DynamicsCrowd ModelingHuman-agent InteractionIntegrated Information TheoryMulti-agent SimulationSocial SimulationVirtual Agent Interaction
Crowds must be simulated believable in terms of their appearance and behavior to improve a virtual environment's realism. Due to the complex nature of human behavior, realistic behavior of agents in crowd simulations is still a challenging problem. In this paper, we propose a novel behavioral model which builds analytical maps to control agents’ behavior adaptively with agent–crowd interaction formulations. We introduce information theoretical concepts to construct analytical maps automatically. Our model can be integrated into crowd simulators and enhance their behavioral complexity. We made comparative analyses of the presented behavior model with measured crowd data and two agent-based crowd simulators.
20
A Mathematical Theory of Communication
Claude E. Shannon · Bell System Technical Journal · 1948 · 80.7K citations
Flocks, herds and schools: A distributed behavioral model
Craig W. Reynolds · 1987 · 7.8K citations
Life Sciences, Biology, Zoology +17
Adrien Treuille, Seth Cooper, Zoran Popović · ACM Transactions on Graphics · 2006 · 868 citations