1998 · 106 citations · 18 references
ComputingComputer ScienceComputational GeometryData StructuresGeometric ModelingDelaunay TriangulationsGeometric ApproximationGeometric Data StructuresGeometry ProcessingMesh ModelingMesh ProcessingMesh TriangulationPoint Location For TriangulationRefinementTriangle Mesh ProcessingTriangulation AlgorithmsTriangulation Data StructuresTriangulationsVertex Decimation
The Multi-Triangulation (MT) is a general framework for managing the Level-of-Detail in large triangle meshes, which we have introduced in our previous work. In this paper, we describe an efficient implementation of an MT based on vertex decimation. We present general techniques for querying an MT, which are independent of a specific application, and which can be applied for solving problems, such as selective refinement, windowing, point location, and other spatial interference queries. We describe alternative data structures for encoding an MT, which achieve different trade-offs between space and performance. Experimental results are discussed. CR Categories and Subject Descriptors: E.4 [Data]: Coding and information theory -- data compaction and compression; I.3.3 [Computer graphics]: Picture/image generation -- display algorithms; I.3.5 [Computer graphics]: Computational geometry and object modeling -- curve, surface, solid and object representations -- geometric algorithms. I.3.7...
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Hugues Hoppe · 1996 · 2.8K citations · Full text
View-dependent refinement of progressive meshes
Hugues Hoppe · 1997 · 842 citations · Full text
Real-time, continuous level of detail rendering of height fields
Peter Lindström, David Koller, William Ribarsky et al. · 1996 · 746 citations