Publication | Closed Access
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction
383
Citations
19
References
2006
Year
Avatar AnimationSocial PsychologyHybrid Realism SolutionCommunicationBehavioral RealismVirtual HumanPsychologySocial SciencesReal-time FaceVirtual RealityAffective ComputingDesktop CveConversation AnalysisReal-time Avatar FacesFace-to-face InteractionsAffect PerceptionDigital AvatarsForm RealismBehavioral SciencesUser ExperienceSocial CognitionSpeech CommunicationMedia DesignHuman CommunicationInterpersonal CommunicationVoiceVirtual WorldsFacial AnimationEye TrackingExtended RealityHuman InteractionHuman-computer InteractionArtsEmotionVirtual CharacterNonverbal Communication
Avatar realism in behavior and form is essential for collaborative virtual environments, with prior work showing it increases copresence but reduces self‑disclosure, prompting exploration of hybrid solutions that preserve copresence without lowering disclosure for applications like distance learning and therapy. The study aims to evaluate a hybrid realism approach that maintains high copresence while preventing a drop in self‑disclosure, assessing its potential benefits for distance learning and therapy. Using state‑of‑the‑art real‑time face‑tracking, participants interacted in a desktop CVE under three conditions—video‑conference (high behavioral and form realism), voice‑only (low realism), and emotibox (high behavioral, low form realism) to render facial expressions. Results showed that verbal and non‑verbal self‑disclosure were lowest in the video‑conference condition, whereas copresence, emotion transmission, and identification were lowest in the emotibox condition.
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, real-time face tracking technology to track and render facial expressions unobtrusively in a desktop CVE. Participants in dyads interacted with each other via either a video-conference (high behavioral realism and high form realism), voice only (low behavioral realism and low form realism), or an “emotibox” that rendered the dimensions of facial expressions abstractly in terms of color, shape, and orientation on a rectangular polygon (high behavioral realism and low form realism). Verbal and non-verbal self-disclosure were lowest in the videoconference condition while self-reported copresence and success of transmission and identification of emotions were lowest in the emotibox condition. Previous work demonstrates that avatar realism increases copresence while decreasing self-disclosure. We discuss the possibility of a hybrid realism solution that maintains high copresence without lowering self-disclosure, and the benefits of such an avatar on applications such as distance learning and therapy.
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