Publication | Closed Access
Real-time parallel remote rendering for mobile devices using graphics processing units
20
Citations
13
References
2010
Year
Unknown Venue
Realistic RenderingEngineeringComputer Graphic TechniqueMobile DevicesVirtual RealityParallel ComputingInteractive Computer GraphicProxy-based FrameworkReal-time Computer GraphicExpressive RenderingComputer EngineeringMobile ComputingComputer ScienceReal-time Parallel RemoteEdge ComputingCloud ComputingBusinessPowerful ServersGpu Virtualization
Demand for 3D visualization is increasing in mobile devices as users have come to expect more realistic immersive experiences. However, limited networking and computing resources on mobile devices remain challenges. A solution is to have a proxy-based framework that offloads the burden of rendering computation from mobile devices to more powerful servers. We present the implementation of a framework for parallel remote rendering using commodity Graphics Processing Units (GPUs) in the proxy servers. Experiments show that this framework substantially improves the performance of rendering computation of 3D video.
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