PRESENCE Virtual and Augmented Reality · 1999 · 300 citations · 10 references
Virtual EnvironmentsEngineeringConceptual ModelCommunicationIpp ModelDisplay TechnologyVirtual RealityImmersive TechnologyAffective ComputingGame DesignDesignUser ExperienceIntelligent Virtual EnvironmentCollaborative Virtual EnvironmentMulti-user VrPerformance StudiesInterpersonal CommunicationVirtual WorldsExtended RealityVirtual SpaceHuman-computer InteractionArts
Prior models of immersion and presence by Barfield et al. and Slater et al. form the foundation of this work. This paper proposes the immersion, presence, performance (IPP) model of interaction in virtual environments.
This paper proposes a model of interaction in virtual environments which we term the immersion, presence, performance (IPP) model. This model is based on previous models of immersion and presence proposed by Barfield and colleagues and Slater and colleagues. The IPP model describes the authors' current conceptualization of the effects of display technology, task demands, and attentional resource allocation on immersion, presence, and performance in virtual environments. The IPP model may be useful for developing a theoretical framework for research on presence and for interpreting the results of empirical studies on the sense of presence in virtual environments. The model may also be of interest to designers of virtual environments.
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Musings on Telepresence and Virtual Presence
Thomas B. Sheridan · PRESENCE Virtual and Augmented Reality · 1992 · 1.3K citations
Immersion, presence and performance in virtual environments
Mel Slater, Vasilis Linakis, Martin Usoh et al. · 1996 · 389 citations
Virtual Environment, Cognitive Science, Performance Studies +14