Publication | Closed Access
Use of Animation Software in Simulation of On-Body Communications Channels at 2.45 GHz
38
Citations
4
References
2008
Year
Wearable SystemBody Area NetworkEngineeringWearable TechnologyOn-body Communications ChannelsElectromagnetic CompatibilityChannel ModelingKinesiologySystems EngineeringModeling And SimulationComputational ElectromagneticsKinematicsAnimation SoftwareWireless ModelingHealth SciencesHuman BodyDanceComputer EngineeringStandard DeviationSignal ProcessingBody Area NetworksHuman MovementChannel ModelWalking PhantomWireless Propagation
As wearable electronic devices become increasingly popular, there is a growing interest in the design of body area networks (BAN). The propagation characteristics of such channels are of interest to assist in proper design of BAN systems. It has been shown that body movement is a primary factor in channel fading and hence channel modelling must include the effect of movement. In this letter, results are presented for a walking phantom created using animation software. Simulations of a walking avatar for three different channels at a frequency of 2.45 GHz are shown and compared to measurements made on a human body in an anechoic chamber. It is shown that such a phantom can give good prediction of mean and standard deviation of the propagation channel of a walking subject.
| Year | Citations | |
|---|---|---|
Page 1
Page 1