2012 · 78 citations · 23 references
EngineeringMachine LearningHuman Pose Estimation3D Pose EstimationBiometricsWearable TechnologyImage AnalysisKinesiologyData ScienceMotion CapturePattern RecognitionReal-time Gesture RecognitionGesture ProcessingHealth SciencesDepth DataDecision ForestsDanceMachine VisionComputer ScienceNeutral PoseComputer VisionGesture RecognitionHuman Gesture RecognitionHuman Movement
Human gesture recognition is a challenging task with many applications. The popularization of real time depth sensors even diversifies potential applications to end-user natural user interface (NUI). The quality of such NUI highly depends on the robustness and execution speed of the gesture recognition. This work introduces a method for real-time gesture recognition from a noisy skeleton stream, such as the ones extracted from Kinect depth sensors. Each pose is described using a tailored angular representation of the skeleton joints. Those descriptors serve to identify key poses through a multi-class classifier derived from Support Vector learning machines. The gesture is labeled on-the-fly from the key pose sequence through a decision forest, that naturally performs the gesture time warping and avoids the requirement for an initial or neutral pose. The proposed method runs in real time and shows robustness in several experiments.
23
Real-time human pose recognition in parts from single depth images
Jamie Shotton, Andrew Fitzgibbon, Mat Cook et al. · 2011 · 3.5K citations
Real-time human pose recognition in parts from single depth images
Jamie Shotton, Toby Sharp, Alex Kipman et al. · Communications of the ACM · 2013 · 2K citations
Action recognition based on a bag of 3D points
Wanqing Li, Zhengyou Zhang, Zicheng Liu · 2010 · 1.4K citations