2007 · 74 citations · 29 references
ComputingComputer ScienceDecision SciencesAlgorithmsDecision TheoryGame TheoryMulti-agent SystemsNash EquilibriumNoncooperative Game TheoryReinforcement LearningReinforcement Learning FoundationsStochastic GamesAlmost Sure ConvergenceControl In Stochastic GamesGame-theoretic Multi-agent SystemsLearning In GamesLearning In Multi-agent SystemsMulti-agent LearningNo-regret DynamicsOperating Conditions
No-regret algorithms have been proposed to control a wide variety of multi-agent systems. The appeal of no-regret algorithms is that they are easily implementable in large scale multi-agent systems because players make decisions using only retrospective or "regret based" information. Furthermore, there are existing results proving that the collective behavior will asymptotically converge to a set of points of "no-regret" in any game. We illustrate, through a simple example, that no-regret points need not reflect desirable operating conditions for a multi-agent system. Multi-agent systems often exhibit an additional structure (i.e. being "weakly acyclic") that has not been exploited in the context of no-regret algorithms. In this paper, we introduce a modification of the traditional no-regret algorithms by (i) exponentially discounting the memory and (ii) bringing in a notion of inertia in players' decision process. We show how these modifications can lead to an entire class of regret based algorithms that provide almost sure convergence to a pure Nash equilibrium in any weakly acyclic game.
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Dov Monderer, Lloyd S. Shapley · Games and Economic Behavior · 1996 · 3.5K citations
Some Theoretical Aspects of Road Traffic Research
J G Wardrop · 1952 · 2.3K citations
Drew Fudenberg, Jörgen W. Weibull, Jörgen W. Weibull · Scandinavian Journal of Economics · 1996 · 1.6K citations
A Simple Adaptive Procedure Leading to Correlated Equilibrium
Sergiu Hart, Andreu Mas‐Colell · Econometrica · 2000 · 1.1K citations · Full text