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Rounding Parallel Repetitions of Unique Games

47

Citations

19

References

2008

Year

Abstract

We show a connection between the semidefinite relaxation of unique games and their behavior under parallel repetition. Specifically,denoting by val(G) the value of a two-prover unique game G, andby sdpval(G) the value of a natural semidefinite program to approximate val(G), we prove that for every l epsi N, if sdpval(G) ges 1-delta, then val(G <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">l</sup> ) ges 1-radicsldelta. Here, G <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">l</sup> denotes the l-fold parallel repetition of G, and s=O(log(k/delta)), where k denotes the alphabet size of the game. For the special case where G is an XOR game (i.e., k=2), we obtain the same bound but with s as an absolute constant. Our bounds on s are optimal up to a factor of O(log(1/delta)). For games with a significant gap between the quantities val(G) and sdpval(G), our result implies that val(G <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">l</sup> ) may be much larger than val(G) <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">l</sup> , giving a counterexample to the strong parallel repetition conjecture. In a recent breakthrough, Raz (FOCS'08) has shown such an example using the max-cut game on oddcycles. Our results are based on a generalization of his techniques.

References

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