Publication | Closed Access
License to chill!
46
Citations
21
References
2008
Year
Unknown Venue
EngineeringMobile InteractionAffective DesignMobile PhoneUser-centered DesignSocial SciencesPsychologyMobile ServiceAffective ComputingBehavioral SciencesEducational EntertainmentCommunity EngagementDesignUser ExperienceHuman-centered DesignReal-time FeedbackGlobal ChallengeHuman-computer InteractionMobile Health
There exists today a paucity of tools and devices that empower people to take control over their everyday behaviors and balance their stress levels. To overcome this deficit, we are creating a mobile service, Affective Health, where we aim to provide a holistic approach towards health by enabling users to make a connection between their daily activities and their own memories and subjective experiences. This construction is based upon values detected from certain bodily reactions that are then visualized on a mobile phone. Accomplishing this entailed figuring out how to provide real-time feedback without making the individual even more stressed, while also making certain that the representation empowered rather than controlled them. Useful design feedback was derived from testing two different visualizations on the mobile in a Wizard of Oz study. In short, we found that a successful design needs to: feel alive, allow for interpretative openness, include short-term history, and be updated in real-time. We also found that the interaction did not increase our participants stress reactions.
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