2010 · 141 citations · 16 references
Public HealthHealth BehaviorHealth PromotionHealth PsychologyHuman NutritionNutrition EducationBehavior Change StrategiesDietary Self-managementEating BehaviorsFood ChoicesLifestyle Behavior ChangeNutrition PromotionGamificationHealth GamesHealthy Eating BehaviorHealthy Eating Behaviour PromotionHealthy Eating HabitsModeling Healthy EatingSustainable LifestylesTranstheoretical Model Of Change
Researchers have designed a variety of systems that promote wellness. However, little work has been done to examine how casual mobile games can help adults learn how to live healthfully. To explore this design space, we created OrderUP!, a game in which players learn how to make healthier meal choices. Through our field study, we found that playing OrderUP! helped participants engage in four processes of change identified by a well-established health behavior theory, the Transtheoretical Model: they improved their understanding of how to eat healthfully and engaged in nutrition-related analytical thinking, reevaluated the healthiness of their real life habits, formed helping relationships by discussing nutrition with others and started replacing unhealthy meals with more nutritious foods. Our research shows the promise of using casual mobile games to encourage adults to live healthier lifestyles.
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Educational video game for juvenile diabetes: results of a controlled trial
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Medicine, Child Health, Pediatrics +17
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Meng‐Chieh Chiu, Shih-Ping Chang, Yu‐Chen Chang et al. · 2009 · 167 citations