Efficient sparse voxel octrees

Samuli Laine, Tero Karras

2010 · 124 citations · 12 references

Concepts

Abstract

In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present in detail a compact data structure for storing voxels and an efficient algorithm for performing ray casts using this structure.

References

12