ComputingComputer ScienceHigh-performance ComputingComputational GeometryComputer GraphicsData Structures3D ReconstructionGeometric Data StructuresGeometry ProcessingParallel Computational GeometryRendering PipelineVolumetric VisualizationOctree DecompositionOctreesScientific Computing On GpusSparse Voxel OctreesSparse Voxel RepresentationVoxel Data StructuresVoxel-based RepresentationVoxels
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present in detail a compact data structure for storing voxels and an efficient algorithm for performing ray casts using this structure.
12
A Fast Voxel Traversal Algorithm for Ray Tracing
John Amanatides, Andrew Woo · 1987 · 670 citations · Full text
Dual contouring of hermite data
Tao Ju, Frank Losasso, Scott Schaefer et al. · 2002 · 591 citations
Understanding the efficiency of ray traversal on GPUs
Timo Aila, Samuli Laine · 2009 · 384 citations
Cyril Crassin, Fabrice Neyret, Sylvain Lefèbvre et al. · 2009 · 276 citations
Percentage-closer soft shadows
Randima Fernando · 2005 · 155 citations