2013 · 112 citations · 33 references
ComputingComputer SystemsAssistive TechnologyHuman-computer InteractionMobile ComputingHead-mounted Display SystemsRemote ManipulationDirect ManipulationInteractional ResourcesPointingPointing AccuracyText Entry InteractionText Entry On Mobile DevicesVirtual Environment NavigationVirtual Navigation
Rich interaction with high-resolution wall displays is not limited to remotely pointing at targets. Other relevant types of interaction include virtual navigation, text entry, and direct manipulation of control widgets. However, most techniques for remotely acquiring targets with high precision have studied remote pointing in isolation, focusing on pointing efficiency and ignoring the need to support these other types of interaction. We investigate high-precision pointing techniques capable of acquiring targets as small as 4 millimeters on a 5.5 meters wide display while leaving up to 93 % of a typical tablet device's screen space available for task-specific widgets. We compare these techniques to state-of-the-art distant pointing techniques and show that two of our techniques, a purely relative one and one that uses head orientation, perform as well or better than the best pointing-only input techniques while using a fraction of the interaction resources.
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Manual and gaze input cascaded (MAGIC) pointing
Shumin Zhai, Carlos H. Morimoto, Steven Ihde · 1999 · 672 citations · Full text
Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols et al. · 2002 · 279 citations