2006 · 30 citations · 9 references
ComputingCommunicationInformation TechnologyHuman-computer InteractionMobile ComputingUser Experience DesignCollaborative SystemsMobile CommunicationMobile Human-computer InteractionMobile MediaMobile User ExperienceSocial ComputingCase Study EvaluationMobile EngagementMobile GamingMulti-user InteractionMultiplayer GamesOnline Social InteractionSocial Mobile ComputingUser Engagement Evaluation
In this paper we introduce prerequisites for the empowerment of social interaction when using a multi-user mobile service. The paper is based on a case study of user experiences of a multiplayer mobile game where the players attend the game via their mobile phones whilst their activity is materialized on a common public display. Based on the results of user evaluation we introduce three enabling factors for social interaction in a multiplayer game: context, communication and identification. User aspects to these factors as well as perspectives to other types of services are presented.
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Emotional design: why we love (or hate) everyday things
Choice Reviews Online · 2004 · 3.1K citations
Arts, Design, Social Psychology +14
Emotional Design: Why We Love (or Hate) Everyday Things
Marshall W. Fishwick · The Journal of American Culture · 2004 · 1.6K citations
Arts, Design, Social Psychology +14
Jonathan Grudin · 2001 · 358 citations
The introduction of a shared interactive surface into a communal space
Harry Brignull, Shahram Izadi, Geraldine Fitzpatrick et al. · 2004 · 112 citations
Toward universal mobile interaction for shared displays
Tim Paek, Maneesh Agrawala, Sumit Basu et al. · 2004 · 89 citations