New Media & Society · 2010 · 122 citations · 51 references
PlanningUrban PlanningUrban StudiesCommunity EngagementParticipatory PlanningPublic Space PlanningCitizen DeliberationDeliberative ParticipationDigital ParticipationParticipatory DesignVirtual CommunitiesAffordancesCommunity DeliberationDeliberationDeliberation ProcessesDigital TrackingFace-to-face DeliberationOnline Citizen Engagement
The goal of this article is two-fold: to introduce the concept of augmented deliberation and to demonstrate its implementation in a pilot project.We look specifically at a project called Hub2. This community engagement project employed the online virtual world Second Life to augment community deliberation in the planning of a neighborhood park in Boston, Massachusetts. The local community was invited to gather in a physical space and a virtual space simultaneously, and a physical moderator and virtual designer orchestrated deliberation.This project demonstrates the design values central to augmented deliberation: (1) it is a multimedia group communication process which balances the specific affordances of digital technologies with the established qualities of face-to-face group deliberation; (2) it emphasizes the power of experience; and (3) it promotes sustainability and reproducibility through digital tracking. Augmented deliberation, when properly designed, provides a powerful mechanism to enable productive and meaningful public deliberation. The article concludes with directions for further research.
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A Ladder Of Citizen Participation
Sherry R. Arnstein · Journal of the American Institute of Planners · 1969 · 15.7K citations
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text