IEEE Transactions on Visualization and Computer Graphics · 2006 · 25 citations · 21 references
ArchitectureVision ScienceComputer VisionDigital RenderingRenderingLighting ModelsShading ModelsLight Field EstimationProbability Density Function EstimationProbability Density Function ModelingScene Illumination EstimationShadow RaysSpatial Coherence
This paper introduces a new multipass algorithm for efficiently computing direct illumination in scenes with many lights and complex occlusion. Images are first divided into 8 x 8 pixel blocks and for each point to be shaded within a block, a probability density function (PDF) is constructed over the lights and sampled to estimate illumination using a small number of shadow rays. Information from these samples is then aggregated at both the pixel and block level and used to optimize the PDFs for the next pass. Over multiple passes the PDFs and pixel estimates are updated until convergence. Using aggregation and feedback progressively improves the sampling and automatically exploits both visibility and spatial coherence. We also use novel extensions for efficient antialiasing. Our adaptive multipass approach computes accurate direct illumination eight times faster than prior approaches in tests on several complex scenes.
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Bruce Walter, Sebastían Fernández, Adam Arbree et al. · ACM Transactions on Graphics · 2005 · 292 citations
Interactive global illumination using fast ray tracing
Ingo Wald, Thomas Kollig, Carsten Benthin et al. · 2002 · 175 citations
Architecture, Computer Science, High-performance Computing +17
Structured importance sampling of environment maps
Sameer Agarwal, Ravi Ramamoorthi, Serge Belongie et al. · 2003 · 157 citations